clikml at [unixtime wrote:1111270383[/unixtime]]
Sure I am, the cost is 16,000 gp and an item slot.
(assuming you aren't an elf or halfing or other dex beefing race)
That's starting with a 14 dex in point buy, which is *cheep*, and then a +4 gloves of dexterity.
And the heavy armored guy can get mithril armor and gloves of dex at high levels as well.
Also, consider that that 16,000 which is supposedly cheap, is enough to buy a +4 enchantment for the plate armor. So even at lower levels, the heavy armor still wins out.
The difference in AC is not grand. Especially when people at those levels would rather polymorph for better AC anyway.
Well polymorphing just screws everything up. Even thus with polymorph if you consider most fighters are going into giant shapes, giants tend to have poor starting dex, making them great users of full plate armor. If you turn into something that can't wear armor at all, well then it's a moot point. But the fact still remains that if you could put on full plate you pretty much always would.
But polymorph is a broken mechanic anyway and a much larger concern than any part of this topic, so until it's been fixed, I don't even want to bother discussing it. Stat replacement based on the monster manual doesn't work and it never will.
Hosed... by what? That people with heavy armor invested much more into armor usage and get a tiny advantage (+1 to +3 AC) along with a truckload of disadvantages minus one, rather than a tiny advantage along with a truckload of disadvantages? Are rogues "hosed" by fighters on the issue of weapon selection, because fighters can use bigger weapons than rogues for the mere cost of using both hands and martial weapons feats? Of course not. There are investments, and then there are payoffs.
Right, there are investments and there are payoffs. The payoff for heavy armor is having better AC, not having to invest in dex, and being able to get other ability scores bigger in return.
Basically what makes a class good is the unique stuff it can do that others can't do. Right now the only reasons not to wear heavy armor are:
-You need high dex for some other reason (rogue skills).
-You get hit with major penalties if you do, like ASF or ACP.
-You lose potent class features like monk AC bonus.
Have you noticed that everything keeping you in check is a penalty? Wear armor and you lose your dex. Wear armor and you lose your wisdom bonus to AC, wear armor and you can't tumble or can't cast spells. And this is because heavy armor is inherently better. It is controlled by a series of penalties.
You are hand waving every single real investment that a heavy armor user makes, and saying it's negligible. Until you see that there are real and sometimes costs, I can't see how this argument proceed.
There are only a few real investments:
-Armor check penalty (rogue only)
-Movement reduction (only if not mounted)
Besides those, the rest is largely illusory.
It takes 5 rounds to hastily don leather armor, which nobody is going to do in battle anyway, so the whole prep time argument falls flat on its face as a valid limitation.
The dex limitation is simply solved by not spending points on dex and spending them elsewhere. So sure, your dex sucks, but now you've got better strength and con. If anything this is a disadvantage to the lightly armored guy since he
must buy dex to compete, and therefore is behind in some other ability score.
As for the armor proficiency cost, anyone who would want to wear it already has it. Rogues don't want to wear it because of armor check penalty. Wizards don't because of ASF. Monks don't wear it cause it hoses them badly. About the only one who may have to "pay" to wear heavy armor is a druid, who is not immediately proficient wtih heavy dragonscale armors. But honestly I could care less about hosing the poor druid who happens to be crazy overpowered anyway. Clerics, paladins and fighters can all wear heavy armor. And any warrior build can easily accomodate a single level of fighter to wear it. It's customary to dip 2 fighter levels anyway. So the cost of being proficient in heavy armor is a joke.
The movement reduction just isn't that big. If spells like fly didn't exist and you were regularly expected to make climb checks, then I might think that heavy armor was more of a hindrance. But it's just not. In a high magic fantasy setting, being a little slow moving is almost meaningless.